waLBerla 7.3
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06_LBBoundaryCondition.cpp File Reference

Detailed Description

#include "blockforest/all.h"
#include "core/all.h"
#include "domain_decomposition/all.h"
#include "field/all.h"
#include "geometry/all.h"
#include "lbm/all.h"
#include "timeloop/all.h"

Classes

struct  walberla::Setup
 [variableDefines] More...
class  walberla::VelocityFunctor
 [setupStruct] More...
class  walberla::MyBoundaryHandling
 Functor that is used to add a boundary handling object to each block. More...

Namespaces

namespace  walberla
 Storage for detected contacts which can be used to perform actions for all contacts, e.g.

Typedefs

using walberla::FreeSlip_T = lbm::FreeSlip< LatticeModel_T, FlagField_T >
using walberla::SimpleUBB_T = lbm::SimpleUBB< LatticeModel_T, flag_t >
using walberla::DynamicUBB_T = lbm::DynamicUBB< LatticeModel_T, flag_t, VelocityFunctor >
using walberla::ParserUBB_T = lbm::ParserUBB< LatticeModel_T, flag_t >
using walberla::SimplePressure_T = lbm::SimplePressure< LatticeModel_T, flag_t >
using walberla::Pressure_T = lbm::Pressure< LatticeModel_T, flag_t >
using walberla::Outlet_T = lbm::Outlet< LatticeModel_T, FlagField_T >
using walberla::SimplePAB_T = lbm::SimplePAB< LatticeModel_T, FlagField_T >

Functions

const FlagUID & walberla::FluidFlagUID ()
const FlagUID & walberla::NoSlipFlagUID ()
const FlagUID & walberla::FreeSlipFlagUID ()
const FlagUID & walberla::SimpleUBBFlagUID ()
const FlagUID & walberla::UBBFlagUID ()
const FlagUID & walberla::DynamicUBBFlagUID ()
const FlagUID & walberla::ParserUBBFlagUID ()
const FlagUID & walberla::SimplePressureFlagUID ()
const FlagUID & walberla::PressureFlagUID ()
const FlagUID & walberla::OutletFlagUID ()
const FlagUID & walberla::SimplePABFlagUID ()
int walberla::main (int argc, char **argv)
 Main Function ///.
int main (int argc, char **argv)

Variables

const uint_t walberla::FieldGhostLayers = uint_t{1}
 [variableDefines]

Function Documentation

◆ main()

int main ( int argc,
char ** argv )