#include "domain_decomposition/BlockDataID.h"
#include "field/FlagField.h"
#include <type_traits>
#include <vector>
#include "NormalSweep.impl.h"
|
| template<typename Stencil_T, typename vector_t, typename ScalarFieldIt_T, typename FlagFieldIt_T, typename flag_t> |
| void | walberla::free_surface::normal_computation::computeNormal (vector_t &normal, const ScalarFieldIt_T &fillFieldIt, const FlagFieldIt_T &flagFieldIt, const flag_t &validNeighborFlagMask) |
| template<typename Stencil_T, typename vector_t, typename ScalarFieldIt_T, typename FlagFieldIt_T, typename flag_t> |
| void | walberla::free_surface::normal_computation::computeNormalNearSolidBoundary (vector_t &normal, const ScalarFieldIt_T &fillFieldIt, const FlagFieldIt_T &flagFieldIt, const flag_t &validNeighborFlagMask, const flag_t &obstacleFlagMask) |