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static real_t | get (const real_t cx, const real_t cy, const real_t cz, const real_t w, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | get (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | getSymmetricPart (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | getAsymmetricPart (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t=real_t(1.0)) |
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static std::vector< real_t > | get (const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | get (const real_t cx, const real_t cy, const real_t cz, const real_t w, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | get (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | getSymmetricPart (const stencil::Direction direction, const Vector3< real_t > &=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | getAsymmetricPart (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t=real_t(1.0)) |
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static std::vector< real_t > | get (const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | get (const real_t cx, const real_t cy, const real_t cz, const real_t w, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | get (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | getSymmetricPart (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | getAsymmetricPart (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static std::vector< real_t > | get (const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | get (const real_t cx, const real_t cy, const real_t cz, const real_t w, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | get (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | getSymmetricPart (const stencil::Direction direction, const Vector3< real_t > &=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static real_t | getAsymmetricPart (const stencil::Direction direction, const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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static std::vector< real_t > | get (const Vector3< real_t > &velocity=Vector3< real_t >(real_t(0.0)), const real_t rho=real_t(1.0)) |
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