waLBerla 7.3
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04_LBComplexGeometry.cpp File Reference

Detailed Description

Classes

class  walberla::BoundarySetup
struct  walberla::BoundarySetup::DirectionHandler
class  walberla::UniformBufferedScheme< Stencil_T >
 Communication scheme for buffered communication in uniform block grids. More...

Namespaces

namespace  walberla
 Storage for detected contacts which can be used to perform actions for all contacts, e.g.

Typedefs

using walberla::StorageSpecification_T = lbm::LBComplexGeometryStorageSpecification
using walberla::LBMCommunicationStencil_T = StorageSpecification_T::CommunicationStencil
using walberla::LBMPackInfo_T = lbm_generated::UniformGeneratedPdfPackInfo< PdfField_T >
using walberla::SweepCollection_T = lbm::LBComplexGeometrySweepCollection
using walberla::Mesh_T = mesh::TriangleMesh
using walberla::BoundaryCollection_T = lbm::LBComplexGeometryBoundaryCollection< FlagField_T >

Functions

template<typename T>
flag_t walberla::flag_c (T t)
const FlagUID & walberla::FluidFlagUID ()
const FlagUID & walberla::NoSlipFlagUID ()
const FlagUID & walberla::NoSlipQBBFlagUID ()
const FlagUID & walberla::MeshObjNoSlipQBBFlagUID ()
const FlagUID & walberla::FreeSlipFlagUID ()
const FlagUID & walberla::UBBFlagUID ()
const FlagUID & walberla::OutflowFlagUID ()
const BoundaryUIDwalberla::NoSlipBoundaryUID ()
const std::unordered_map< std::string, FlagUID > & walberla::flagMap ()
template<typename MeshType>
void walberla::vertexToFaceColor (MeshType &mesh, const typename MeshType::Color &defaultColor)
 [vertexToFaceColor]
int walberla::main (int argc, char **argv)
 Main Function ///.
int main (int argc, char **argv)

Variables

constexpr uint_t walberla::FieldGhostLayer {1}
auto walberla::velocityCallback
auto walberla::wallDistanceCallback

Function Documentation

◆ main()

int main ( int argc,
char ** argv )