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| | SimpleCommunication (const std::weak_ptr< StructuredBlockForest > &blockForest, BlockDataID f1) |
| | SimpleCommunication (const std::weak_ptr< StructuredBlockForest > &blockForest, BlockDataID f1, BlockDataID f2) |
| | SimpleCommunication (const std::weak_ptr< StructuredBlockForest > &blockForest, BlockDataID f1, BlockDataID f2, BlockDataID f3) |
| | SimpleCommunication (const std::weak_ptr< StructuredBlockForest > &blockForest, BlockDataID f1, BlockDataID f2, BlockDataID f3, BlockDataID f4) |
| | SimpleCommunication (const std::weak_ptr< StructuredBlockForest > &blockForest, BlockDataID f1, BlockDataID f2, BlockDataID f3, BlockDataID f4, BlockDataID f5) |
| | SimpleCommunication (const std::weak_ptr< StructuredBlockForest > &blockForest, BlockDataID f1, BlockDataID f2, BlockDataID f3, BlockDataID f4, BlockDataID f5, BlockDataID f6) |
| | SimpleCommunication (const std::weak_ptr< StructuredBlockForest > &blockForest, BlockDataID f1, BlockDataID f2, BlockDataID f3, BlockDataID f4, BlockDataID f5, BlockDataID f6, BlockDataID f7) |
| | SimpleCommunication (const std::weak_ptr< StructuredBlockForest > &blockForest, BlockDataID f1, BlockDataID f2, BlockDataID f3, BlockDataID f4, BlockDataID f5, BlockDataID f6, BlockDataID f7, BlockDataID f8) |
| SimpleCommunication & | operator<< (BlockDataID fieldId) |
| | UniformBufferedScheme (weak_ptr< StructuredBlockForest > bf, std::optional< int > tag=std::nullopt) |
| | UniformBufferedScheme (weak_ptr< StructuredBlockForest > bf, const Set< SUID > &requiredBlockSelectors, const Set< SUID > &incompatibleBlockSelectors, std::optional< int > tag=std::nullopt) |
| | ~UniformBufferedScheme () |
| void | addPackInfo (const PackInfo &packInfo) |
| void | addDataToCommunicate (const PackInfo &packInfo) |
| void | operator() () |
| void | communicate () |
| LocalCommunicationMode | localMode () const |
| void | setLocalMode (const LocalCommunicationMode &mode) |
| void | startCommunication () |
| void | wait () |
| std::function< void()> | getCommunicateFunctor () |
| std::function< void()> | getStartCommunicateFunctor () |
| std::function< void()> | getWaitFunctor () |